Mark's Reports

All reports · published 2026-04-19

Find Your Grind — Final Video Assets

Drag this entire folder into PowerDirector 365.

Naming convention

b{##}_{type}_{role}_{descriptor}_v{n}[_LOCKED].ext

All versions of the same asset cluster together alphabetically. Pick the

_LOCKED one first; alternates are right next to it if you change your mind.

Locked picks per beat (canonical from powerdirector_guide.html)

BeatSports imageArts imageVO files
b01b01_image_sports_swimmer_v2_LOCKED.pngb01_image_arts_coder_v1_LOCKED.pngb01_vo_kore_v2_LOCKED.wav + b01_vo_puck_v2_LOCKED.wav
b02b02_image_sports_baseball_v1_LOCKED.pngb02_image_arts_painter_v1_LOCKED.pngb02_vo_kore_v2_LOCKED.wav + b02_vo_puck_v2_LOCKED.wav
b03b03_image_sports_qbplaybook_v2_LOCKED.pngb03_image_arts_actor_v3_LOCKED.pngb03_vo_kore_v2_LOCKED.wav + b03_vo_puck_v2_LOCKED.wav
b04b04_image_sports_volleyball_v1_LOCKED.pngb04_image_arts_stagespotlight_v1_LOCKED.pngb04_vo_kore_v2_LOCKED.wav + b04_vo_puck_v2_LOCKED.wav
b05b05_image_sports_ankletape_v2_LOCKED.pngb05_image_arts_dancergym_v2_LOCKED.pngb05_vo_kore_v2_LOCKED.wav + b05_vo_puck_v2_LOCKED.wav
b06b06_image_sports_managertaping_v2_LOCKED.pngb06_image_arts_techiecable_v1_LOCKED.pngb06_vo_kore_v2_LOCKED.wav + b06_vo_puck_v2_LOCKED.wav*
b07b07_image_sports_pitchergrip_v1_LOCKED.pngb07_image_arts_cellistfingers_v1_LOCKED.pngb07_vo_kore_v2_LOCKED.wav + b07_vo_puck_v2_LOCKED.wav
b08b08_image_sports_basketball_v2_LOCKED.pngb08_image_arts_3dprintgraveyard_v3_LOCKED.pngb08_vo_kore_v2_LOCKED.wav + b08_vo_puck_v2_LOCKED.wav*
b09b09_image_sports_emptygym_v2_LOCKED.pngb09_image_arts_emptystudio_v2_LOCKED.pngb09_vo_kore_v2_LOCKED.wav + b09_vo_puck_v2_LOCKED.wav
b10b10_image_sports_victory1arm_v3_LOCKED.pngb10_image_arts_victory1arm_v3_LOCKED.pngb10_vo_kore_v2_LOCKED.wav + b10_vo_puck_v2_LOCKED.wav
b11b11_image_sports_victoryboth_v3_LOCKED.pngb11_image_arts_victoryboth_v2_LOCKED.pngb11_vo_puck_v2_LOCKED.wav + b11_vo_puck_v2_LOCKED.wav*
b12b12_image_sports_wrestler_v1_LOCKED.pngb12_image_arts_debatetrophy_v2_LOCKED.pngb12_vo_kore_v2_LOCKED.wav + b12_vo_puck_v2_LOCKED.wav
b13b13_endcard_LOCKED.pngb13_vo_orus_v2_LOCKED.wav

\* Voice gap: The PowerDirector guide called for Leda (girl voice) on beats 6 + 8 and Fenrir (boy voice) on beat 11 to match the on-screen subjects. Those weren't generated yet — only Kore + Puck are on disk for every beat. Either accept the Kore/Puck stack or queue Leda/Fenrir regen later.

Music

b00_music_v6_LOCKED.mp3 is the locked track. v1-v5 are alternates.

Logos

b00_logo_knighthead_v1_LOCKED.png is what's already composited into the end card. Other variants are backups.

cut_unused/

Files that aren't in the current 12-beat script. Old beat 7 (cut), softball_strikeout (replaced by basketball v2), and a couple of unattached arts images. Kept here so you can audit if needed.