Every asset is generated and on disk. PowerDirector is where the 54-second video gets assembled. This guide is your complete import list, timeline layout, effect settings, and export spec.
| Asset | Location | Count |
|---|---|---|
| Beat images (12 beats × sports + arts) | grind_images\ | 24 PNGs |
| End card | grind_images\end_card.png | 1 PNG (1920×1080) |
| Voiceover V2 | grind_voiceover_v2\ | 26 WAVs |
| Music track (locked) | grind_music\grind_score_v6.mp3 | 1 MP3 (~30 sec) |
| Logos | grind_images\logos\ | Knighthead v1 already composited into end card |
Find Your Grind - v1.pdsgrind_images\ (just the beat images — skip the logos subfolder for now)grind_images\end_card.pnggrind_voiceover_v2\grind_music\grind_score_v6.mp3PowerDirector will give you multiple video + audio tracks. Use them like this:
| Track | Purpose |
|---|---|
| Video 1 | Beat images (main picture-in-picture bed) |
| Video 2 | Title text overlays ("I Miss Sleep." etc.) |
| Audio 1 (Music) | grind_score_v6.mp3 (stretched + looped to cover 54 sec) |
| Audio 2 (Voiceover) | All 26 VO WAV clips placed on their beat marks |
| Audio 3 (SFX) | Alarm clock at 0:00 (optional) |
Drop each image on Video 1 at the timestamp shown. Duration is the number in the "Sec" column. The VO clips in the "VO drop" column go on Audio 2 starting at the same timestamp.
| Time | Beat | Sports image | Arts image | Dur | VO drop (on Audio 2) |
|---|---|---|---|---|---|
| 0:00 | Cold Open | Black screen (no image — use a black color clip). Alarm SFX on Audio 3. | 2 s | — | |
| 0:02 | 1 — I Miss Sleep | 01_SPORTS_swimmer_6am_v2.png | 01_ARTS_coder_2am_v1.png | 4 s | beat01_Kore.wav + beat01_Puck.wav (same start time, stacked) |
| 0:06 | 2 — I Am a Mess | 02_SPORTS_muddy_baseball_v1.png | 02_ARTS_painter_smock_v1.png | 4 s | beat02_Kore.wav + beat02_Puck.wav |
| 0:10 | 3 — I Study My Play | 06_SPORTS_qb_playbook_v2.png | 06_ARTS_actor_pacing_v3.png | 4 s | beat03_Kore.wav + beat03_Puck.wav |
| 0:14 | 4 — I Put It All Out There | 07_SPORTS_volleyball_dive_v1.png | 07_ARTS_stage_spotlight_v1.png (or triple-reveal v1+v2+v3, ~1.3 s each) | 4 s | beat04_Kore.wav + beat04_Puck.wav |
| 0:18 | 5 — I Work Through the Pain | 09_SPORTS_ankle_tape_v2.png | 09_ARTS_dancer_gymnast_tape_v2.png | 4 s | beat05_Kore.wav + beat05_Puck.wav |
| 0:22 | 6 — I Work Behind the Scene | 21_SPORTS_team_manager_taping_v2.png | 07_ARTS_techie_cable_v1.png | 4 s | beat06_Kore.wav + beat06_Leda.wav (both girls — matches image) |
| 0:26 | 7 — I Must Be Perfect | 11_SPORTS_pitcher_grip_v1.png | 11_ARTS_cellist_fingers_v1.png | 4 s | beat07_Kore.wav + beat07_Puck.wav |
| 0:30 | 8 — Sometimes I Miss | 13_SPORTS_basketball_buzzer_v2.png | 05_ARTS_3d_print_graveyard_v3.png | 4 s | beat08_Kore.wav + beat08_Leda.wav (both girls — matches image) |
| 0:34 | 9 — The Work Is Never Done | 12_SPORTS_empty_gym_v2.png | 12_ARTS_empty_studio_v2.png | 7 s (hold long) | beat09_Kore.wav + beat09_Puck.wav |
| 0:41 | 10 — Victory (one arm) | 19_SPORTS_victory_one_arm_v3.png | 19_ARTS_victory_one_arm_v3.png | 2 s | beat10_Kore.wav + beat10_Puck.wav |
| 0:43 | 11 — Victory (both arms) | 20_SPORTS_victory_both_arms_v3.png | 20_ARTS_victory_both_arms_v2.png (gamer) | 2 s | beat11_Puck.wav + beat11_Fenrir.wav (2 boys — matches image) |
| 0:45 | 12 — I Won | 22_SPORTS_wrestler_ref_v1.png | 22_ARTS_debate_trophy_v2.png | 6 s (hold climax) | beat12_Kore.wav + beat12_Puck.wav |
| 0:51 | 13 — Manifesto | end_card.png | 3 s | beat13_Orus.wav | |
| 0:54 | End | Fade to black | — | — | |
Each beat gets a title card on Video 2, starting 0.3 sec after the image appears, fading in over 0.3 sec, holding for the rest of the beat, fading out over 0.3 sec before cutting.
#F5F5F5) with a subtle dark shadow (#041E42, offset 2px, blur 2px) so it reads against any imageBeat 1: "I MISS SLEEP." Beat 2: "I AM A MESS." Beat 3: "I STUDY MY PLAY." Beat 4: "I PUT IT ALL OUT THERE." Beat 5: "I WORK THROUGH THE PAIN." Beat 6: "I WORK BEHIND THE SCENE." Beat 7: "I MUST BE PERFECT." Beat 8: "SOMETIMES I MISS." Beat 9: "THE WORK IS NEVER DONE." Beat 10-11: "I LIKE TO WIN." (chant, punches on beat) Beat 12: "I WON." Beat 13: End card already has "WORK IS WORK. FIND YOUR GRIND." burned in — no title overlay needed
Lyria gave us a ~30-second track (grind_score_v6.mp3). You need 54 sec of music. Two approaches:
grind_score_v6.mp3 on Audio 1 at 0:02 (right after the cold open alarm)grind_score_v6.mp3 starting at 0:34 (beginning of "The Work Is Never Done" dwell)Every beat image is a still. Apply a subtle motion so they don't feel static.
| Element | Volume | Notes |
|---|---|---|
| Voiceover (Audio 2) | 0 dB | Full strength. Lead element. |
| Music (Audio 1) general | -15 to -18 dB | Sits under VO |
| Music — duck under VO lines | Drop -6 dB extra (so -21 to -24 dB) during each VO clip, auto-restore between | PowerDirector's Audio Ducking auto-does this. Right-click music clip → Audio Ducking → Auto |
| Music — Victory peak (0:45-0:51) | -10 dB (pushed louder) | Manual keyframe the volume UP during the climax |
| Music — fade final 3 sec | -30 dB → silent by 0:54 | Lets manifesto VO land alone |
| Alarm SFX (Audio 3) | 0 dB | Cold open only, 0:00-0:02 |
Find_Your_Grind_v1.mp4After v1 exports, duplicate the project → change aspect ratio to 9:16 (1080×1920) → re-crop each image clip to fit vertical → re-export as Find_Your_Grind_9x16.mp4. Takes ~30 min. Opens the commercial to Instagram Reels + TikTok + Shorts.
| Phase | Estimate |
|---|---|
| Steps 1-4 (import + timeline) | 45 min |
| Step 5 (title overlays, 12 cards) | 30 min |
| Step 6 (music handling) | 15 min |
| Step 7 (Ken Burns on 24 stills) | 30 min |
| Step 8 (audio mixing) | 20 min |
| Step 9 (export, review, re-export fixes) | 30 min |
| Total first-pass | ~3 hours |
If you hit a specific problem — "this still won't fit," "the music feels off at 0:34," "I want a different title for beat 8" — tell me. I can regen an image, iterate the VO delivery, tweak the end card, generate a different music track, render a gradient overlay PNG, whatever. Iteration is cheap, a full regen is under $1.